I was responsible for overseeing the animation pipeline. Directly working with the Creative Director to ensure smooth transitions from concept to completion implementing strong technical know how.
The technical process of animation involves a structured workflow that brings motion to characters and objects while ensuring realism and fluidity. It begins with keyframe animation, where primary poses are set to define movement. Interpolation is then used to generate in-between frames, which are refined through the graph editor to adjust motion curves for natural timing and easing. Rigging and constraints help maintain proper articulation, while physics simulations may be applied for secondary motion like cloth or hair dynamics. Debugging tools such as motion paths and onion skinning assist in fine-tuning arcs and spacing. Finally, rendering and post-processing ensure the animation meets artistic and technical quality standards before final output.
In a recent project, I faced an issue where a character’s walk cycle felt unnatural due to foot sliding caused by inconsistent keyframe spacing. To resolve this, I used the graph editor to refine the motion curves, ensuring proper weight distribution and timing. Additionally, I employed a motion path tool to visualize the character’s trajectory, making adjustments to maintain a realistic stride. By fine-tuning the interpolation and adjusting contact points, I achieved a smooth, grounded walk cycle that enhanced the animation’s believability.